Lord Of Souls - Greg Keyes
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In The Infernal City: An Elder Scrolls Novel, author Greg Keyes and the master game developers at Bethesda began an epic saga, set in the vast and magical world of the blockbuster Elder Scrolls video games. The world of Elder Scrolls is a Lord of the Rings for the XBox Age, bringing classic fantasy adventure tropes, from wizards and black magic to dark elves and magic swords, to the huge, deeply involving, immersive world of video games. Now the adventure continues in the sequel, Lord of Souls: An Elder Scrolls Novel. In the first book, readers were introduced to a trio of unlikely heroes...and their quest to save the kingdom from a terrifying menace, a city in the sky powered by the souls of the dead. Prince Attrebus, the kingdom's most celebrated hero, is on the trail of a magical sword that might be the key to saving the kingdom--but he's uncovered some not-so-heroic secrets from his own past. Colin the spy has discovered some disturbing intelligence about a vast conspiracy--but is also engaged in a deadly game of seduction with a beautiful fellow spy. And Annaig is trapped in the terrifying city itself, a slave to a dark lord with an insatiable hunger for the souls of the dead... Can they save themselves in time to save the kingdom? NOVEL SET BETWEEN PREVIOUS AND UPCOMING GAMES: The story of this novel takes places 45 years after the "Oblivion Crisis," which is the story of Elder Scrolls IV: Oblivion and Shivering Isles, and partly bridges the gap for the next game, which is set 200 years after the Oblivion crisis. Our book is being released to time with the release of the new Elder Scrolls video game in Fall '11 [CONFIDENTIAL--NOT FOR PUBLIC RELEASE